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<title>rose-in-the-mud's CGPortoflio Gallery</title>
<link>http://rose-in-the-mud.cgsociety.org/gallery/</link>
<description>rose-in-the-mud's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Asian Female WIP</title>
	<link>http://rose-in-the-mud.cgsociety.org/gallery/425452</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/160833/160833_1162724258_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sun, 05 Nov 2006 10:57:40 +0000</pubDate>
	</item>
	<item>
	<title>Last Stormtrooper</title>
	<link>http://rose-in-the-mud.cgsociety.org/gallery/257064</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/160833/160833_1120903117_small.jpg"><br><br>Hi everyone,<br />
This was part of a PS2 game project that never saw the light of day.<br />
It`s a real-time game character aimed for that game`s menu system, it`s about 10k polys, all the character`s textures are 16 colors only, and both the fake raydiosity and lighting were all handdrawn on the textures.<br />
For this capture I used brazil renderer with a single omni for the overburning effect.<br />
Hope you all like it!<br />
]]>
	</description>
	<pubDate>Sat, 09 Jul 2005 09:58:41 +0000</pubDate>
	</item>
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